Saturday, April 7, 2007

Unstable Affliction, Mortal Strike, Lifebloom and You

I hate Unstable Affliction. The ability itself isn't bad, but it's the idea behind it.
And the idea behind it is that a bunch of developers were pissed about people owning Chromaggus with decursive and decided to mete out some whoop-ass like only a bunch of developers can. So not only does this warlock spell do more damage than Chromaggus, it also silences you for 5 seconds too. How much coding was involved in doing all that anyway? More than putting the priest gladiator helm and shoulders into the game, I bet.
But meanwhile, somewhere else in HQ, another bunch of developers were busy dismantling decursive as an add-on, so the dispelling problem wouldn't have been as bad anyway. Double nerfed!
But I find it ironic that the justification for UA is that dispel is the bane of the affliction tree, and to make it more pleasant for those guys with instant howl of terror, UA would now be the bane of all dispellers instead. Ha, the tables have turned, priests! Now you can feel the futility of Pre-2.0 affliction warlocks! Yes, yes, we know. Mortal Strike has been cutting the effectiveness of our healing by half since the dawn of the World... of Warcraft. And that's unfair -- because rogues didn't have it too. That travesty has since been amended in Burning Crusade, and we sincerely apologize to all rogues for the inconvenience. Please accept these Cloaks of shadow as a token of gratitude for your continued support!
As for getting your stuff dispelled, well, shamans have been doing that to us ever since the first warrior Mortal Struck a priest and owned him. Yeah, we get it. So how about we have something where, if it gets purged, totally owns the purger?!
Oh, lifebloom, right.
Now there is also the case of those dirty, spell-stealing mages. But whatever, go ahead and steal those 5 charges of Inner Fire! If that's not sloppy seconds, I don't know what is.

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