Saturday, April 7, 2007

"Priests have the most versatile heals!"

Everyone says we have the most multi-target heals in the game. To this I plead no contest. We have Holy Nova, Prayer of Healing, Binding Heal, and Circle of Healing.
The catch -- and there is always a catch -- is that all of these spells could just be called 'Prayer of Healing'.
Although...
I suppose that if there were a bunch of enemies and all five members of my party were clumped together within a 10 yard radius and I just happend to be standing right in the middle of all of them, Holy Nova would really, really rock some socks.
...And if it just so happened that a player 40 yards away from me were grouped with everyone within 15 yards of him and they were all taking tiny bits of steady, non-burst damage, I would be immensely glad that I spent 41 points on Circle of Healing.
...And just in case my target and I, but nobody else around us, direly needed simultaneous flash heals, it would be a wonderful moment for me and I would also like to thank the academy, and the developers that thought of a spell like Binding Heal.
But for every thing else, there's Greater Heal (or Holy Light).

Unstable Affliction, Mortal Strike, Lifebloom and You

I hate Unstable Affliction. The ability itself isn't bad, but it's the idea behind it.
And the idea behind it is that a bunch of developers were pissed about people owning Chromaggus with decursive and decided to mete out some whoop-ass like only a bunch of developers can. So not only does this warlock spell do more damage than Chromaggus, it also silences you for 5 seconds too. How much coding was involved in doing all that anyway? More than putting the priest gladiator helm and shoulders into the game, I bet.
But meanwhile, somewhere else in HQ, another bunch of developers were busy dismantling decursive as an add-on, so the dispelling problem wouldn't have been as bad anyway. Double nerfed!
But I find it ironic that the justification for UA is that dispel is the bane of the affliction tree, and to make it more pleasant for those guys with instant howl of terror, UA would now be the bane of all dispellers instead. Ha, the tables have turned, priests! Now you can feel the futility of Pre-2.0 affliction warlocks! Yes, yes, we know. Mortal Strike has been cutting the effectiveness of our healing by half since the dawn of the World... of Warcraft. And that's unfair -- because rogues didn't have it too. That travesty has since been amended in Burning Crusade, and we sincerely apologize to all rogues for the inconvenience. Please accept these Cloaks of shadow as a token of gratitude for your continued support!
As for getting your stuff dispelled, well, shamans have been doing that to us ever since the first warrior Mortal Struck a priest and owned him. Yeah, we get it. So how about we have something where, if it gets purged, totally owns the purger?!
Oh, lifebloom, right.
Now there is also the case of those dirty, spell-stealing mages. But whatever, go ahead and steal those 5 charges of Inner Fire! If that's not sloppy seconds, I don't know what is.

Inner Fire Sucks

I once took a 2000 mainhand mutilate crit. True story. I'll never know how much the offhand would've done because it never landed. I died faster than he could move his other hand.
In retrospect, the number is slightly skewed because my inner fire wore off during his kidney shot, and the kidney shot was probably improved (9% more damage), but still.
That alone is one of my issues with inner fire. It is the only buff in the game that wears off when you really need it. It's like, you're getting hit very hard and very fast, your raid leader is yelling for more dots, and Boom! Your protection fades from you. Ridiculous. What's a priest gotta do to get some reliable protection around here?
This is probably redundant but I think this is a fair analogy: having inner fire is like going into a big bar fight with a night elf rogue for backup, because you know those pointy-eared cowards are going to vanish once the taurens get drunk. You'd be like, Hey, Legollas, get the guy who's punching me in the -- Poof! Gone.
The rest of the time inner fire just sort of sticks around. Like when you're sitting in Shattrath and it's physically impossible to get ganked, inner fire will stay with you for... 10 minutes. Now, mage armor will regen your mana while casting for 30 minutes, fel armor will increase your healing effects and spell damage for 30 minutes, but inner fire will give you some unreliable armor for... 10 minutes.

Priests in Plate

It always amuses me to see plate classes whine about caster damage.
"Zee armor does nothing!" they say.
Or sometimes, "Frostbolt for 2k! ... ON PLATE! Ridiculous!"
But what these people never mention is how much physical damage plate armor and shields mitigate. Sure, half the time you're getting reamed by frostbolts, but the other half of the time, you're mitigating approximately half the damage. I suppose I could let you guys in on a little secret: cloth gets owned by spell damage too. Did you think Pyroblasts did extra damage on warriors or something? Because that would be sooo unfair.
The fact is, cloth takes so much damage from everything that priests have to stack massive hitpoints and resilience (at the cost of other stats) to have a chance at surviving the melee damage that Paladins oh-so-casually mitigate. It's become so natural to Pallys that they sort of take it for granted. And every now and then, one of them will scream:

"By the Might of Menethil! A backstab crit for 1000 damage!"

Oh really? That's incredibly low. One time I was minding my own business at the corner of Telhamat and Honor Hold when I took a stray multi-shot to the face for 2300 damage. Guy wasn't even gunning for me, some Orc fella. Big shoulders.
"Zounds!" They say, "2000 damage! Only mages and locks hit me that hard!"
I know, Timmy, I know.